--- name: Info-Interactive Skill description: Design HTML artifacts that explain fixed bodies of information through interaction or visual explanation — interactive reports, data stories, explorable explainers, standalone flowcharts/architecture diagrams, knowledge browsers, comparison tools, timelines, maps, and filterable information pages. Interactivity serves comprehension, not product demonstration. mode: artifact platform: responsive-web scenario: info-interactive preview: type: html default_for: - interactive report - data story - explorable explainer - interactive explainer - knowledge browser - knowledge set - filterable data page - interactive infographic - interactive timeline - comparison explorer - relationship map - visual explanation - standalone diagram - flowchart - architecture diagram - system map - process map - user journey map - relationship diagram - 独立流程图 - 架构图 - 系统关系图 - 业务流程图 - 用户旅程图 - 交互式报告 - 数据故事 - 可交互讲解 - 可视化解释 - 可筛选资料 - 交互式信息 - 互动信息图 - 交互式时间线 fidelity: high --- # Info-Interactive Skill Use this skill when the user has a **fixed body of information** — a report, dataset, concept, comparison, process, timeline, knowledge set, map, diagram, or argument — and wants readers to understand it through interaction or visual explanation. This is not a product prototype. Interaction, when used, expresses information. It does not simulate product UI unless the product UI is the subject being explained. If the user asks for a standalone flowchart, architecture diagram, system map, or process diagram, treat it as a visual explanation artifact inside this skill — do not force unnecessary interaction. ## Standalone diagram & carrier attribution The main router sends scenario types to their skills; this section only resolves where a **diagram** or a mixed info+utility artifact belongs, since the same diagram can live in several carriers: - flowchart / architecture diagram / system map / process map as the final artifact → this skill + `horizontal-craft/visual-explanation.md` - flowchart inside a deck → `deck.md` + `horizontal-craft/visual-explanation.md` - flowchart inside a social image/card → `social-card.md` + `horizontal-craft/visual-explanation.md` - product prototype with a user-flow handoff → `prototype.md` If the artifact mixes information exploration with a small utility, lead with this skill only when the primary value is understanding the information. If the primary value is producing a result, use `web-tool.md`. --- ## Core Principle **This skill's job is to express information visually and structurally so the reader understands it by *seeing the structure*, instead of reading prose and rebuilding the structure in their head.** When the information has a shape — a process, a comparison, a hierarchy, a set of relationships, a trend, a distribution — represent that shape directly (flow, matrix, tree, node map, chart, timeline). Default assumption: **structured/visual presentation beats a wall of text** for this kind of content. Lead with the structure, not with paragraphs. The one limit on this: only structure information that genuinely *has* structure. Content that is fundamentally linear narrative or argument is better written well (→ `content-page.md`) than chopped into a disconnected infographic. So: actively look for structure and visualize it — but don't manufacture fake structure just to have a diagram. The chosen form must make the information easier to understand than plain text would. Use interactivity only when it adds comprehension value; a clear static SVG/HTML diagram is valid when interaction would add friction. Every interactive element must do at least one of these: ```text reveal detail on demand; filter a set; compare alternatives; sequence a process; change an input and update an explanation; highlight a relationship; reduce cognitive load through progressive disclosure. ``` If interaction only adds motion, novelty, or UI chrome, remove it. **But don't under-deliver on interaction either.** For explore-class artifacts (interactive reports, data stories, comparison tools, explorable models, relationship/architecture explorers), "click to expand" or "click to show more" is the *lowest* tier and usually not enough. Push to real interactive visualization — linked highlighting, filter-and-recompose, draggable/zoomable graphs, slider-driven models that recompute live. See the interaction-complexity ladder and the paste-ready skeletons in `horizontal-craft/technique-library.md` (Interactive diagrams), and match the information shape to an interactive move there. Exception — **standalone diagram requests stay allowed to be static.** When the user just wants a flowchart / architecture diagram / system map, a clear static SVG is the goal; do not bolt on draggable/zoom interaction it doesn't need (see Standalone Diagram Mode in `visual-explanation.md`). The push for richer interaction is for explore-class artifacts, not for "draw me a diagram." --- ## Information Shape First Before designing layout or interaction, identify the shape of the information. | Information shape | Good artifact pattern | |---|---| | Hierarchy / taxonomy | collapsible outline, nested cards, knowledge tree | | Collection / resource set | searchable/filterable grid, facets, detail drawer | | Sequence / process | stepper, timeline, flow, state machine | | Comparison / trade-off | matrix, before/after, toggle compare, side-by-side explorer | | Quantity / metric | chart, KPI explanation, ranking, small multiples | | Relationship / dependency | node map, dependency graph, linked cards | | System inventory / architecture | architecture diagram, responsibility map, layered system map | | Geography / route | map, schematic route, region comparison | | Argument / evidence chain | claim → evidence → implication path | | Model / sensitivity | adjustable input → updated explanation/result | Use the smallest number of patterns that clarifies the information. One strong pattern is usually better than five weak ones. --- ## What makes an info-interactive artifact succeed - **Overview first.** The reader should know what this is about before interacting. - **Progressive depth.** Let readers drill into detail without overwhelming the first screen. - **Representation fit.** Chart, map, flow, timeline, matrix, or filter must match the information shape. - **Real state changes when interactive.** Controls visibly change the information, not just visual decoration. - **Diagram clarity when static.** Nodes, arrows, grouping, and labels should explain the relationship without long prose. - **Data honesty.** Numbers, claims, sources, and quotes are real or clearly marked demo/sample. - **Carrier-native.** It should feel like an explorable information page, not a product dashboard, slide deck, or shrunk article. --- ## The few decisions that matter - **Comprehension goal** — what should the reader understand or decide after using it? - **Information shape** — hierarchy, collection, sequence, comparison, quantity, relationship, geography, argument, or model. - **Interaction pattern** — filter, disclosure, compare, stepper, chart, map, explorable model, or relationship view. - **Default view** — what is shown before the user touches anything? - **Depth control** — what is summarized, what is expandable, and what is omitted? - **Evidence treatment** — how numbers, sources, examples, and assumptions are labeled. - **Visual explanation style** — plain analytical, editorial explainer, data-led, map-led, or diagram-led. - **Diagram story** — for standalone diagrams, decide whether it is execution flow, system inventory, responsibility map, data flow, or dependency map before drawing. --- ## Non-negotiables - Running JavaScript for any claimed interaction. Do not require JavaScript for a static standalone diagram. - Every control has a comprehension purpose and a visible output change. - No invented data, sources, statistics, quotes, rankings, or proof. - Charts/diagrams have readable labels, units, scales, and conclusions when relevant. - Keyboard access, visible focus, and reduced-motion fallback when motion exists. - No placeholder handlers, fake filters, or decorative-only controls. --- ## Decision Sequence 1. Identify the information body and the reader's comprehension goal. 2. Classify the information shape. 3. Choose the minimum representation and interaction pattern from that shape. If a static diagram is clearer than interaction, choose the static diagram. 4. Define the default view, diagram story, and progressive-disclosure depth. 5. Build working interaction and faithful visual explanations. 6. Validate: does interaction make the information clearer than a static page? If not, simplify. --- ## HTML structure Use stable markers so regions can be edited and checked. ```html
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``` Rules: - Every `data-pattern` region must have working behavior. - Every `data-viz` block must have labels, units, and source/demo-data handling when relevant. - Every `data-diagram` block must have a clear diagram story, readable node labels, and meaningful connectors. - Keep interaction state visible in DOM/classes/attributes. - Avoid opaque generated markup that blocks selected-region edits. --- ## References, load only when triggered - `horizontal-craft/visual-explanation.md` — standalone diagrams, flowcharts, architecture maps, process maps, charts, timelines, maps, relationship graphs, comparison visuals, explorable models, or any visual explanation component. - `horizontal-craft/data-integrity.md` — metrics, charts, tables, rankings, market claims, benchmarks, or demo/sample data. - `horizontal-craft/link-and-proof.md` — sources, citations, claims, proof, client logos, quotes, or external links. - `horizontal-craft/state-coverage.md` — filters, accordions, tabs, drawers, stepper states, empty/error/loading states. - `horizontal-craft/form-validation.md` — search boxes, inputs, filters with validation, adjustable model inputs. - `horizontal-craft/chinese-typography.md` — substantial Chinese text or Chinese reading comfort. - `horizontal-craft/color.md` — no design system, vague color direction, or color has to encode categories/status. - `horizontal-craft/icon-system.md` — icons, pictograms, status symbols, category markers. - `horizontal-craft/animation-discipline.md` — transitions, stepper motion, scroll effects, animated charts. - `horizontal-craft/technique-library.md` — only after a representation requires advanced implementation such as D3, custom SVG, canvas, or complex interaction. Default to HTML/SVG/vanilla JS. - `canvas-and-device.md` — fixed export surface, embedded preview, mobile-first viewport, or snapshot/social summary. - `design-system-reference.md` — brand/style/template/DESIGN.md reference. Do not load `export.md` or `skills/version-management/SKILL.md` as references. They are delivery/handoff flows. --- ## Final Gate Run `quality-gate.md`. This scenario adds stricter info-interactive checks: ```text [ ] information shape is identified and matched to representation [ ] default view gives an understandable overview [ ] every interaction changes what the reader can understand, compare, filter, or decide [ ] static standalone diagrams are not forced into fake interaction [ ] no decorative-only interaction, fake controls, or placeholder handlers [ ] charts/diagrams follow `visual-explanation.md` [ ] standalone diagrams have one diagram story and do not mix architecture inventory with execution sequence unless deliberately separated [ ] data/claims are real, sourced, or clearly marked demo/sample [ ] keyboard/focus/reduced-motion handled for interactive regions [ ] required markers exist: data-info-section, data-pattern, data-viz, or equivalent [ ] page still makes sense if a reader does not interact deeply ``` If these fail, simplify the interaction or representation before adding visual polish. --- ## Handoff Use the standard Design Skill delivery, export, and version-management flow. Add artifact-specific export targets only when the request includes: - downloadable data / CSV / JSON; - PDF or static report snapshot; - embeddable chart/widget snapshot; - standalone SVG/PNG diagram export; - social summary image; - source appendix or methodology notes. If exported as an image or snapshot, keep the interactive HTML as the editable source of truth.