feat: IMAP mail sync with thread-to-contact matching (PRD §6.1)
Real IMAP connection via imapflow library: - Connects to IMAP server (IMAPFlow, TLS on port 993) - Fetches recent messages (configurable limit, default 20) - Extracts: from, fromEmail, subject, date, snippet (200 chars) - Thread-to-contact matching (PRD §6.1): 1. Match sender email against persons table 2. If no person match, extract domain and match against company.website 3. Returns matchedCompany + matchedPerson for each email - Audit-logged (action: crm.mailsync:imap) - Zod validated (host, port, user, password, folder, limit) - 502 on IMAP connection failure with detail - 400 on validation failure Tested: invalid creds → 502 'IMAP connection failed', missing host → 400
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---
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name: Brutalism
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colors:
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primary: "#DD614C"
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secondary: "#DAA144"
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success: "#16A34A"
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warning: "#D97706"
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danger: "#DC2626"
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surface: "#FFFFFF"
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text: "#111827"
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neutral: "#FFFFFF"
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typography:
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h1:
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fontFamily: "Darker Grotesque"
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fontSize: 3rem
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body-md:
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fontFamily: "Darker Grotesque"
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fontSize: 1rem
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label-caps:
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fontFamily: "JetBrains Mono"
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fontSize: 0.75rem
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sourceScale: "desktop-first expressive scale"
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weights: "100, 200, 300, 400, 500, 600, 700, 800, 900"
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rounded:
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sm: 4px
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md: 8px
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spacing:
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sm: 4px
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md: 8px
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sourceScale: "4/8/12/16/24/32"
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---
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## Overview
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Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.
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## Style Foundations
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- **Visual style:** bold
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- **Typography scale:** desktop-first expressive scale
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- **Typography fonts:** primary=Darker Grotesque, display=Darker Grotesque, mono=JetBrains Mono
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- **Typography weights:** 100, 200, 300, 400, 500, 600, 700, 800, 900
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- **Color palette:** primary, secondary, neutral, success, warning, danger
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- **Spacing scale:** 4/8/12/16/24/32
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## Colors
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- **Primary (#DD614C):** Token from style foundations.
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- **Secondary (#DAA144):** Token from style foundations.
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- **Success (#16A34A):** Token from style foundations.
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- **Warning (#D97706):** Token from style foundations.
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- **Danger (#DC2626):** Token from style foundations.
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- **Surface (#FFFFFF):** Token from style foundations.
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- **Text (#111827):** Token from style foundations.
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- **Neutral (#FFFFFF):** Derived from the surface token for official format compatibility.
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---
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name: brutalism
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description: Raw, anti-design aesthetic inspired by concrete architecture with unadorned elements, jarring layouts, and functional minimalism.
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license: MIT
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metadata:
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author: typeui.sh
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---
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<!-- TYPEUI_SH_MANAGED_START -->
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# Brutalism Design System Skill (Universal)
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## Mission
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You are an expert design-system guideline author for Brutalism.
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Create practical, implementation-ready guidance that can be directly used by engineers and designers.
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## Brand
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a bold, "anti-design" style inspired by 1950s raw concrete architecture, prioritizing functional, unadorned, and often jarring aesthetics over polished, conventional design.
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## Style Foundations
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- Visual style: bold
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- Typography scale: desktop-first expressive scale | Fonts: primary=Darker Grotesque, display=Darker Grotesque, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
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- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#DD614C, secondary=#DAA144, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
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- Spacing scale: 4/8/12/16/24/32
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## Accessibility
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WCAG 2.2 AA, keyboard-first interactions, visible focus states
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## Writing Tone
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concise, confident, helpful
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## Rules: Do
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- prefer semantic tokens over raw values
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- preserve visual hierarchy
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- keep interaction states explicit
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## Rules: Don't
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- avoid low contrast text
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- avoid inconsistent spacing rhythm
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- avoid ambiguous labels
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## Expected Behavior
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- Follow the foundations first, then component consistency.
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- When uncertain, prioritize accessibility and clarity over novelty.
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- Provide concrete defaults and explain trade-offs when alternatives are possible.
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- Keep guidance opinionated, concise, and implementation-focused.
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## Guideline Authoring Workflow
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1. Restate the design intent in one sentence before proposing rules.
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2. Define tokens and foundational constraints before component-level guidance.
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3. Specify component anatomy, states, variants, and interaction behavior.
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4. Include accessibility acceptance criteria and content-writing expectations.
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5. Add anti-patterns and migration notes for existing inconsistent UI.
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6. End with a QA checklist that can be executed in code review.
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## Required Output Structure
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When generating design-system guidance, use this structure:
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- Context and goals
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- Design tokens and foundations
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- Component-level rules (anatomy, variants, states, responsive behavior)
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- Accessibility requirements and testable acceptance criteria
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- Content and tone standards with examples
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- Anti-patterns and prohibited implementations
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- QA checklist
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## Component Rule Expectations
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- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
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- Describe interaction behavior for keyboard, pointer, and touch.
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- State spacing, typography, and color-token usage explicitly.
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- Include responsive behavior and edge cases (long labels, empty states, overflow).
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## Quality Gates
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- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
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- Every accessibility statement must be testable in implementation.
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- Prefer system consistency over one-off local optimizations.
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- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
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## Example Constraint Language
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- Use "must" for non-negotiable rules and "should" for recommendations.
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- Pair every do-rule with at least one concrete don't-example.
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- If introducing a new pattern, include migration guidance for existing components.
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<!-- TYPEUI_SH_MANAGED_END -->
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